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AI Insights · Timothy · April 2025

Top Boxing Games in Ireland: Q1 2025 Performance

Explore the performance trends of the top boxing games in Ireland during Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.

Top Boxing Games in Ireland: Q1 2025 Performance

In the first quarter of 2025, the top boxing games in Ireland showed varied performance across downloads, revenue, and active users. Here's a detailed look at the trends observed for each game, based on Sensor Tower data.

I, The One - Fighting Games by Azur Interactive Games Limited experienced a fluctuating pattern in weekly revenue, peaking at around $16 in early February. Downloads peaked at 504 in the last week of December before gradually declining to 222 by the end of March. Active users also saw a decrease from 1.3K to 629 over the quarter.

Real Boxing 2 from Vivid Games S.A. saw a significant drop in weekly downloads from 398 to 85. Revenue started at $105 and decreased to $41 by the end of the quarter. Active users followed a similar downward trend, closing at 180 from an initial 592.

Arm Wrestling Master, developed by GOODROID, Inc., showed steady download numbers with fluctuations, reaching a high of 261. Active users remained robust, increasing from 1.1K to 1.2K, despite no recorded revenue during this period.

Boss Fight. by BoomBit, Inc. had a modest revenue presence, with peaks at $7 in early February. Downloads saw a rise to 270 in early March, though they finished at 54. Active users increased steadily from 1.3K to 1.7K.

Finally, WWE Mayhem by Reliance Games demonstrated a strong revenue peak of $98 in late March. Downloads started at 148 and dropped to 63, while active users decreased from 308 to 212.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025